Educating children about money and banking can be a challenging experience for parents, but kids and young adults need an opportunity to participate in their personal finances to grow into responsible adults. With cash becoming less ubiquitous, children will have to learn about digital transactions and modern banking at an earlier age than ever before. The absence of physical currency can aggravate the already difficult lessons of keeping track of how much they have saved, how much they’re spending, and grasping good digital money habits. Additionally, family members now need ways to give money to kids digitally, whether as an allowance, a birthday gift, or incidental ‘lunch money.’
There are currently numerous third party services available for children and teenagers to learn about money, open their first accounts, and get their first bank cards. Multiple large US banks such as PNC, CapitalOne, and Chase offer accounts and services catered towards young kids and teens, but Bank of America does not. In order to secure young customers and help them on their financial journey, Bank of America can develop its own account service aimed at children. This cuts out the need for a third party and can be a seamless extension of a parent's existing Bank of America relationship. Involvement with their child's account offers parent oversight as the child gradually earns more responsibility and provides hands-on interaction with the child's financial education.
By focusing on their needs, Bank of American can build lasting relationships with young account holders and lay the foundation for their next generation of customers.
Initial research consisted of in-depth competitor analysis and user interviews, with the primary goal of understanding what parents and children look for in banking services catered towards youth and how personal finance education ties into the experience. Both traditional banking options and newer third party services were studied to discover what features are commonly supported. Interviews sought insight from three distinct groups: current Bank of America customers, parents of children ages 6-13, and children themselves. For the purposes of this project, the parents were identified as the target user group and their perspectives were prioritized while keeping current customers' and children's insights in mind.
Based upon the research results, a primary user persona was developed to capture the lessons learned and help guide the ongoing development of the project. This persona is a parent with a middle school-aged child who is ready to open her first personal bank account. The mother is a long-time Bank of America customer who will be able to take full advantage of the convenience that comes with having both accounts with the same bank.
With the focus of the product established through research findings and a primary user persona in place to guide development, focus moved to how parents would engage with their child's account. Careful consideration was given to the account management interface structure to ensure a streamlined and intuitive experience. Due to the fact that user interview participants stated an equal preference for desktop and mobile app banking, account interface designs for both devices would be done.
This phase of the project began with the identification of potential task flows. Numerous options were explored and then narrowed down to a set of primary user flows that could be the basis for design prototypes and usability testing. After consideration, the flows involving a child's allowance and chores list were selected as the focus. These two features are unique to the Young Explorer account and would likely be two of the most frequently used by parents and children alike.
After selecting the primary flows to be designed, a thorough sitemap was developed to identify the website pages and app screens required for the upcoming prototype effort. Bank of America's current account management interface structure was studied closely so that the new account could be built on the same design patterns.
With the account interface structure laid out and main user flows established, initial desktop screen wireframe sketches were generated. Hand sketching allowed numerous page designs to be studied quickly. The pages were developed through multiple iterations and refined to the point where they were ready to be built digitally. This stage involved a deeper dive into Bank of America's existing brand and UI design patterns and Apple's Human Interface Guidelines to ensure the typography, color palettes, common elements, and overall page structure stayed consistent.
The user interface design builds upon the wireframe sketches, Bank of America's design patterns, and Apple's Human Interface Guidelines. These standards were incorporated into two design prototypes that cover the two primary user flows along with the main pages of the other unique account features. Based on initial research, users expressed an interest in accessing educational resources. In order to bring these into the common account experience and put them in front of users, money tips were added to each action confirmation popup.
The key site pages and mobile screens were developed into high-fidelity mockups ready for usability testing. The allowance feature was fully built out in the desktop prototype, with the main pages of the other account features designed in order to solicit testing feedback. The chores feature was built as part of the Bank of America mobile app.
The Young Explorer Account's features are built to teach first-time bankers how to manage their money with help from their parents. Parents can oversee the account and put guardrails in place to prevent overspending, and these controls can be adjusted or removed as children grow and earn more responsibility. The ability to complete traditional transactions in a digital way, such as giving and receiving money gifts from family, helps children learn about modern banking. Educational resources are available for both children and their families to encourage financial literacy and support ongoing learning efforts.
With two functioning prototypes prepared, usability testing participants were recruited. Three users were given access to both the desktop and mobile app mockups and in-person tests were performed to analyze how well the main flows could be performed. Participants were given a series of tasks to accomplish and their experiences were observed and recorded.
The test results were recorded and organized into an affinity map in order to establish patterns of success, pain points, and potential additional features. Overall the participants were able to navigate through the prototypes without trouble, but some participants expressed difficulty locating certain buttons and there were mixed feelings about the money tip popups.
Based on the usability testing results, a set of high impact revisions were made to the two prototypes. Revised versions of both were built as milestones to record these updates.
This project was an opportunity to carefully study an existing brand and design system and determine how to respect them while building a new product. Working concurrently with desktop and mobile app interfaces shed light on ways to convey consistent information in two very different settings. Next steps in the project would include developing the other key account features more fully, such as savings goals and spending controls.
In a more speculative sense, overall interface improvements (which would then be incorporated into the current Bank of America account UI) could be valuable. Numerous inconsistencies in the existing UI were identified during study that should be addressed. In addition, general usability and site navigation could be improved, and an overall refresh of the account interface could be beneficial.